![]() Nidhogg 2’s new art direction is undoubtedly a step up from its minimalist predecessor. The characters are so sensitive to subtle movements that at times I wondered if there are invincibility frames at all. It only takes a split second for you to go from thrusting at an opponent to becoming a pile of meat on the floor. You’ll need to telegraph your opponent’s moves and be ready to adapt when they change stances. Strategic maneuvering is crucial in Nidhogg 2. Arrows can also be deflected with a well-timed parry, bouncing back to kill the one who made the shot. I found that the sliding kick and worked well for disarming my opponents and for getting in quick low-stance attacks.ĭuring one of the later Arcade stages, you and your opponent will spawn with a different weapon each time you die, encouraging you to continuously think ahead and consider the most effective use of each weapon you have in-hand. The combat was surprisingly complex, considering how simple the mechanics seem on the surface. Nidhogg 2 spices up the combat by gradually incorporating new weapons as you progress through each stage, adding in a broadsword, dagger, and even a bow and arrow to keep you on your toes. You can also easily shift between high, middle, and low stances to counteract your opponent’s positioning. The combat consists mainly of forward strikes and slashes. Your weapon can be thrown as a projectile for ranged attacks, but this will leave you weaponless until you crouch down to pick up a weapon again. One slice or poke is enough to turn your opponent into mush, though melee combat takes a few more punches and kicks to eliminate either of you. When the arrow favors your color, run as fast as you can in its direction, slaying anyone who stands in between you and the next screen.Īs you run toward your opponent’s end of the screen, you must kill your opponent to get them out of the way, while they try to do the same to you. If you run off-screen away from the arrow when it’s in your opponent’s favor, you’ll simply die and respawn ahead of your opponent in front of the arrow, which is not ideal. The gameplay essentially consists of a frantic 2D tug-of-war centered around maintaining control of a directional arrow that indicates who is in the lead.Įach time you die, the arrow in the upper corners of the display will switch in favor of your opponent. When you reach the final screen, you get graciously devoured by the serpent-like Nidhogg. Progress is dictated by the number of screens you surpass while running deeper into enemy territory. You and your opponent start as equals in the center of the stage. Your goal is to repeatedly hack and slash your opponent to bits as you make your way horizontally towards their side of the screen. If you can look beyond Nidhogg 2’s gangling character models, you’ll discover a game that carries over most of the appealing elements of its predecessor, remaining accessible to players of all skill levels.įor those unfamiliar with the original Nidhogg game, the gameplay has conceptually remained the same for the sequel. The game promised to have just as much ridiculous mayhem as the first, just with a new pixel art style and a few gameplay additions. When Nidhogg 2 was announced, fans of the original Nidhogg had mixed feelings about the sequel’s quirky new art direction. ![]()
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